Those who are not conversant in works of art are often surprised at the high value set by connoisseurs on drawings which appear careless, and in every respect unfinished; but they are truly valuable... they give the idea of a whole.
- Sir Joshua Reynolds
We do not see things as they are,
we see them as we are.
- Anais Nin
 

 

Saturday, April 22, 2006

Gamma Ray Studios

Posted by Charley Parker at 2:24 pm

James Clyne and Feng Zhu
One of the fascinating things about concept art is the tension between restraint and imagination. On one hand, concept art is restrained by the set demands of the project, usually a movie or high end game for which specific scenes, settings, costumes, props and other elements must be designed. Within those restrictions, however, the goal is to be as imaginative as possible, all in search of the dazzling images and settings in the finished product that will help bring jaded audiences into the the theaters or game stores in search of a new visual high.

The best concept artists manage to be very imaginative in spite of the “creativity on demand” nature of their field, and occasionally step outside the restrictions to do personal work, like the pieces above from veteran concept artists James Clyne (left) and Feng Zhu (right).

I profiled James Clyne last September, and Feng Zhu in October. Both are in the top echelon of movie and gaming concept art and art direction. I just recently learned that they partnered last fall to form a conceptual design studio called Gamma Ray Studios.

Their combined histories have left them with an impressive client list, and a wonderfully imaginative body of work, some of which can be seen in the Gamma Ray Studios Gallery. The amount of images there is limited, but both artists still maintain their individual portfolio sites, with more extensive galleries, information and tutorials. In addition, Feng Zhu has a new venture and website called SketchGirls.

In both cases, a walk through their galleries will show you something about high end concept art. The “restraint” aspect of the project requirements won’t be visible, but the “imagination” aspect certainly will.

Posted in: Concept & Production Art   |  

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