I sometimes think there is nothing so delightful as drawing.
-Vincent van Gogh
If people knew how hard I worked to get my mastery, it wouldn't seem so wonderful at all.
- Michelangelo Buonarroti
 

 

Friday, August 29, 2008

Adam Brockbank

Posted by Charley Parker at 9:51 am

Adam Brockbank
I can tell you little about Adam Brockbank, except that he is a film industry concept and storyboard artist, and quite a good one.

His site doesn’t include any biographical information, but does, fortunately, showcase a number of his terrific concept paintings and drawings for movies like Harry Potter and the Order of the Phoenix, Harry Potter and the Goblet of Fire, Harry Potter and the Prisoner of Azkaban (image above), Harry Potter and the Chamber of Secrets, Alexander, Troy, Spiderman 2, Tomb Raider, Tomb Raider 2, Fire from Heaven, X-Men and Sleepy Hollow.

There is also a selection of storyboard work from films and television productions like Harry Potter and the Philosophers Stone, Dinotopia, Alice in Wonderland, Lost in Space and The Borrowers.

You can see a more complete list on the IMDB site.

His storyboards are clear and crisp, with just enough tone work to suggest lighting and atmosphere. His concept art ranges from briefly notated sketches to fully rendered paintings of complex and large scale scenes. He seems particularly adept at portraying the cities and scenes of ancient civilizations as depicted in movies like Alexander, Troy and Fire from Heaven; combining a National Geographic feeling of historical reconstruction with a cinematic flair for drama.

In between his lightly rendered and highly rendered approaches are paintings that frequently look more rendered than they are, in which his artful economy of notation conveys a great deal of atmosphere and mood in the choice of large areas of color balanced with smaller passages of detail.

There is also no indication of medium or technique on the site, but it looks like he paints digitally, though his work can have a feeling of traditional painterly materials.

I can’t give you direct links to sections because the site is in Flash, but be sure to view his wonderfully realized historically themed paintings for Fire from Heaven.

Addendum: Adam was kind enough to write and let us know that he has been working on a new comic called Mezolith, written by Ben Haggarty, that debuts next week in issue 15 of The DFC, a UK kids comics anthology. You can see a preview here.

Friday, October 12, 2007

Bill Perkins

Posted by Charley Parker at 10:34 am

Bill Perkins
Bill Perkins has worked as a concept artist, production designer, layout artist, art director and storyboard artist for companies like Walt Disney Feature Animation, Warner Brothers, Dreamworks, ILM, and 9th Ray Studios.

His film credits include The Little Mermaid, Beauty and the Beast, Aladdin, Fantasia 2000, Space Jam, Shrek, and the upcoming John Carter and the Princess of Mars and The Spiderwick Chronicles.

In 2001 he formed High St. Studio as a preproduction and design studio for films, television and the gaming industry.

The galleries on the site include some of his beautiful concept art for these features and other projects. His drawings and color renderings are filled with wonderful suggestions of detail, luxurious textures, and a striking use of color and theatrical lighting. Perkins has the kind of loose, fluid drawing style that can only be founded on the confidence of solid draftsmanship.

There is a gallery on his site of “Continuity Guides”, something rarely posted, even by concept artists. These offer a fascinating glimpse into the concerns for consistency and design clarity that are important to the art of visual storytelling, animated and otherwise. The world that characters inhabit can be as fantastical as the design artists can imagine, but to be effective it must be consistent within itself.

The High Street Studio Continuity Guide gallery includes Style Guides, Color Scripts, and Workbooks used as previsualization tools for directors and guides for concept artists to keep them on the same page with the look and feel for a given production.

This is a more interesting process than it may sound like on the surface. The first item in that section, for example, is concerned with the design for grasslike plants for a production of GON (which I assume refers to a film adaptation of the Manga dinosaur character), in which a fantasy version of an African veldt-ike environment is being designed. The plant design develops as a combination sketches from real world plants and stylized drawings based on Henri Rousseau’s “primitive” painted plants.

Rousseau is referred to again, along with Cezanne, Escher and other artists, in description of the kind of visual space that can be defined for the characters — “Flat Space”, as exemplified by Rousseau, in which elements are essentially all on the picture plane; “Deep Space”, the traditional two-dimentional projection of three dimensional reality that is the basis for realism; “Limited Space”, a range between the first two, demonstrated in the paintings of Cezanne; and “Ambiguous Space”, as in the deliberately disorienting images of M.C. Escher.

There are also continuity guides on ths site for the overall color palette of an animated film, in this case, Tarzan. Just as a painting can have passages of different colors, that must still work together as a whole; so can a visual story, such as a live action or animated film, have passages in which certain colors and moods predominate but must fit into a unified visual feeling for the piece as a whole.

The design of basic elements can vary within a story as well, in order to enrich the sense of place. There is a model sheet of tree branches for the animated Tinkerbell, demonstrating how tree branches are to be drawn differently for the backgrounds of scenes in London, Neverland and Pixie Hollow.

Perkins’ site also features a section of color and monochrome sketches, including some wonderfully fluid life drawings, and a selection of storyboards.

What’s missing, unfortunately, is much information about the artist himself. The very brief bio on Wikipedia indicates that he is currently teaching composition, color, and watercolor at the Los Angeles Academy of Figurative Art. His bio on the LAAFA site tells us that he began his career in gallery art, was one of the co-founders of the Plein-air Artists of California and has been a member of the Plein-air Painters of America since 1985.

I wasn’t able to find a dedicated online gallery of Perkins’ plein-air painting, but Michael Hirsh of Articles and Texticles comes through again with a post on Perkins from last year that includes some of his landscape paintings.

Unfortunately, I’m late in telling you about an exhibition of Perkins work at the Laguna College of Art and Design that just closed Septemebr 27.

Not only do Perkins drawings and paintings, concept designs, model sheets and workbooks offer a fascinating insight into the level of thought and detail that goes into good visual storytelling; the range of influences in his work points out the connections I am always trying to suggest between various genres of visual art that people often assume are distinct and separate from one another.

[Links via John Nevarez]

Saturday, January 13, 2007

Carson Van Osten’s Comic Strip Artist’s Kit

Posted by Charley Parker at 12:16 pm


Most people think of comics as simply a series of illustrations, and of the skill involved as essentially one of drawing.

What they don’t see is the art underneath, the art of visual storytelling, which in many ways is more important in comics than outright drawing skill. A person with good visual storytelling skills and modest drawing ability can make better comics than someone who is a dazzling artist, but lacks an understanding of visual storytelling principals.

An important part of that skill set is a subset dealing with the design and layout of comics panels. Here is a link to a great resource for anyone interested in comics storytelling, or its close relative, movie and animation storyboarding.

Mark Kennedy, on his blog devoted to storyboarding, Temple of the Seven Golden Camels, which is itself a great resource, has posted a wonderful 7-page feature called Comic Strip Artist’s Kit, by Disney comic book artist Carson Van Osten.

Van Osten went to the Philadelphia College of Art (now the University of the Arts) here in Philadelphia. He was also a musician and played bass in the legendary Philly 60’s bands Woody’s Truck Stop and The Nazz (Todd’s Rundgren’s original band).

He later went to work for Disney Studio’s comic book department, writing and drawing Mickey Mouse and Goofy comics for distribution in Europe. He then moved to their American comic strips department, worked with Floyd Gottfredson on the Mickey Mouse daily newspaper strip, became the art director of the department in the 80’s and 90’s and, as far as I know, continues to do work on various Disney comics.

In 1975, as part of a slide presentation for a Disney meeting in Frankfurt, he drew up some sheets on common problems in comics layout and staging. It was so well received that the company printed 2000 copies and distributed it to all Disney offices. The sketches also were used in the book The Illusion of Life: Disney Animation by Ollie Johnston and Frank Thomas.

Copies of the sheets, which are a terrific primer on the principles of staging and layout in comics and storyboarding, have generously been made available on the web. Carson saw a mention of the pages on Kennedy’s storyboarding blog and sent him large copies, which he has posted in versions at a high enough resolution to be really usable and printable.

Even if you’re not interested in creating comics or storyboards, take a look for a fascinating glimpse into some of the “hidden art” of visual storytelling.

Links via Metafilter and Drawn!

Posted in: Comics, Storyboards   |   1 Comment »

Friday, November 4, 2005

Ghostbot

Posted by Charley Parker at 1:23 pm

Ghostbot
Ghostbot is an animation studio formed by San Francisco animators Roque Ballesteros, Alan Lau and Brad Rau. You’ve probably seen their snappy ESURANCE animated TV ads. They are one of the studios creating video animation in Macromedia Flash, normally seen as a tool aimed at web animation.

The Projects gallery contains animations, storyboards and design sheets. (Check out the “Lost Reel” ESURANCE animation.) There are bios and individual portfolios for the three artists.

Lau, Rau and Ballesteros also collaborate on the Ghostbot blog, one of the best animation blogs around.

 
 

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Please note that display ads for lines and colors are limited to art related topics and may not be animated.
Exhibitions
Drawing, Illustration and Comics
Updated 9/13/09
Engines of Enchantment: the machines and cartoons of Rowland Emett
29 July - 1 Nov, 2009
The Cartoon Museum, London, UK
Illustrating Her World: Ellen Bernard Thompson Pyle
Aug 1, 2009 - Jan 3, 2010
Delaware Art Museum, DE
Intrepid and Inventive: Illustrations by Rockwell Kent
Sept 12 - Nov 19, 2009
Brandywine River Museum, DE
Renaissance to Revolution: French Drawings from the National Gallery of Art, 1500 - 1800
Oct 1, 2009 - Jan 31, 2010
National Gallery of Art, DC
Rococo and Revolution: Eighteenth-Century French Drawings
Oct 2, 2009 - Jan 3, 2010
Morgan Library and Museum, NY
Maxfield Parrish: Illustrated Letters
Oct 17, 2009 - Jan 17, 2010
Delaware Art Museum, DE
Fantasies and Fairy-Tales: Maxfield Parrish and the Art of the Print
Oct 31, 2009 - Jan 10, 2010
Delaware Art Museum, DE
Alice in Pictureland: Illustrations of Lewis Carroll's Classic Tales
Nov 27, 2009 - Jan 10, 2010
Brandywine River Museum, DE
The Drawings of Bronzino
Jan 20 - April 18, 2009
Metropolitan Museum of Art, NY


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